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Tetris Wouldn't Succeed at The Game Awards — An Additional Classification May Address This Issue

As any significant honors show nears, you'll find a demand for the addition additional classifications to acknowledge underappreciated efforts and fill the hearts of fans dedicated to specific genres.

My colleague previously argued advocating for terror-themed awards. That would be fantastic. So would strategy board titles, which is someone's personal cause. But they will have to forgive me when I prioritize just as with other blinkered fanatics, I possess a compelling case for why my demand is the most urgent above others. Here's the proposal: There should be a category for puzzle games.

Categorizing Game Types

Classifying creative works isn't exact; it’s very subjective, and typically generate discussions concluding with vague boundaries. It's understandable that movie academies avoid this approach. Yet it remains a necessary evil in the world of video games, showing incredible range they barely qualify a single creative category.

For comprehensive acknowledgment of interactive entertainment excellence to gain proper attention, while allowing diverse titles to have a chance for representation, specific award classifications remain vital.

Current Gaming Award Categories

The major gaming awards currently feature award types recognizing Action, Adventure-action titles, RPG experiences, Fighting, Sim/Strategy, and Sports/Racing games. Collectively, these classifications effectively encompass numerous genres, making space possible for most games within them.

Not so for logic-based experiences. No appropriate category exists for their placement. Think about these outstanding current releases, each quite distinct: building puzzles from a specific release, the pulse-pounding block-matching in a different title, and the sweetly sociological logic puzzles in another game. Which classification works between these six categories? Nowhere, that’s where.

The Representation Problem

There are dozens excellent brain-teasers released every year lacking appropriate categories at major award shows, except when they manage to fit award groups including Mobile Game, VR/AR Game, or the intensely contested independent game categories.

  • A renowned logic title wasn’t nominated in any category in 2014
  • Another creative title missed out during that ceremony
  • Popular arranging title was overlooked that year
  • Limited numbers of puzzle games barely qualified for niche award types

Value of Brain-Teasers

Frequently they represent small games, but the art in brain-teasers is of massive significance. Well-known matching games rank among the most-played games in the world maintaining this status for an extended period.

The famous puzzle experience competes with well-known building titles for the title of highest-selling title ever; it’s also in the running for top gaming experience. Logic titles represent cornerstones within interactive entertainment, while interacting across multiple categories.

Proposal and Rationale

Brain-teasers wouldn't encounter such difficulty. It would be easy to populate five nominees interesting, varied, worthy titles annually without trouble — actually, with challenge, given the need to exclude so many good games out.

Restating the point, these are games that otherwise have no home at major gaming awards. Brain-teaser creators function at the challenging frontier game development, producing among essential manifestations within interactive entertainment. Similar to movie stunt professionals, they deserve recognition. We shouldn't delay 35 years.

About the author

Alyssa Sanchez

A digital media strategist and cultural critic with over a decade of experience analyzing media trends across Europe.

Media Culture Blog UK

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